module Base
{
	fixing Fix DG70 Seat
	{
	   Require = Base.DodgeFrontSeat3;Base.DodgeRearSeat3,
	   ConditionModifier = 0.5,

       Fixer = Base.DuctTape=2;Mechanics=1,
	}
	
	fixing Fix DG70 Trunk Welding
	{
	   Require = Base.DG70Trunk3;Base.OldSmallRoofrack3,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=3;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=3;Mechanics=2,
	}

	fixing Fix DG70 Hood Welding
	{
	   Require = Base.DG70RTEngineDoor;Base.DG70PDEngineDoor;Base.DG70TAEngineDoor0;Base.DG70TAEngineDoor1,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
	}

   fixing Fix DG70 Hood
	{
	   Require = Base.DG70RTEngineDoor;Base.DG70PDEngineDoor;Base.DG70TAEngineDoor0;Base.DG70TAEngineDoor1,
	   GlobalItem = Base.Screws=8,
	   ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; Mechanics=2,
	}

	fixing Fix DG70 Lid Welding
    {
       Require = Base.DG70TrunkDoor3,
       GlobalItem = Base.BlowTorch=5,
       ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
    }

   fixing Fix DG70 Lid
	{
      Require = Base.DG70TrunkDoor3,
	   GlobalItem = Base.Screws=8,
	   ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; Mechanics=2,
	}

	fixing Fix DG70 Door Welding
	{
	   Require = Base.DG70Door3,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=3;Mechanics=3,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=3;Mechanics=3,
	}

	fixing Fix DG70 Armor Welding
    {
       Require = Base.DG70FrontBumper0;Base.DG70RearBumper0;Base.DG70FrontBumperA;Base.DG70FrontBumperB;Base.DG70FrontBumperC;Base.DG70RearBumperA;Base.DG70RearBumperB;Base.DG70RearBumperC;Base.DG70WindshieldArmor;Base.DG70WindshieldArmorB;Base.DG70WindshieldRearArmor;Base.DG70DoorArmor,
       GlobalItem = Base.BlowTorch=8,
       ConditionModifier = 1.0,

       Fixer = Base.SheetMetal; MetalWelding=4;Mechanics=4,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=4;Mechanics=4,
    }

	fixing Fix DG70 Plastic Welding
    {
       Require = Base.DG70RTRoof0;Base.DG70Spoiler0;Base.DG70Spoiler1,
       GlobalItem = Base.PlasticWeldingGun=250,
       ConditionModifier = 0.85,

       Fixer = Base.PlasticWeldingStaples100Pack; Mechanics=4,
    }

}
